15 Levels of Bedlam - Set against the expansive backdrop of ancient Egypt with every square inch upgraded and reworked to create one of the most visually stunning game experiences!.Great Arsenal - Wield demon-stopping revolvers, lead-spewing miniguns, and monstrous cannons for when you absolutely, positively, have to kill every enemy in sight!.Frantic Non-Stop Action - From the charging Sirian Werebull to the screaming Headless Kamikaze and the multi-story Ugh-Zan, all of the infamous minions of Mental have been spectacularly redesigned for Serious Sam HD!.Serious Engine 3 - Beautifully rendered, high-resolution visuals and lushly redesigned environments to create the most astonishing Serious Sam game ever!.I've attached a couple of comparison screenshots with GOG on the top/left, and Steam on the bottom/right.The classic arcade FPS Serious Sam: The First Encounter, which scored an overall of 87% on Metacritic and was awarded Game of The Year 2001 on Gamespot, is now reborn in glorious high-definition for legions of long-time fans and a whole new generation of gamers around the world.įeaturing dazzling visuals and revamped design, gamers take control of the legendary Sam ‘Serious’ Stone as he is sent back through time to ancient Egypt to battle the overwhelming forces of Notorious Mental and the Sirian army. Another thing that Steam fixes is the editors, which used to simply crash on 64-bit systems. Steam replaces that with 333networks, which is a replacement server that can be used with most GameSpy games. Now you could get that advantage by playing the Steam version in widescreen (which, I guess is a downside of this fix :-)Īdditionally, the old version relied on GameSpy for the multiplayer server list, which died in 2014. ![]() I think this was done to prevent people from having competitive advantage by playing with plr_fFOV=160. You could also "fix" this in the old version by adjusting the FOV with plr_fFOV command, but there's a caveat: when playing scorematch/fragmatch multiplayer, the plr_fFOV command is ignored, and the game acts as if it's set to 90. The Steam version fixes this by changing the FOV scaling to Hor+, which is the exact opposite (vertical FOV is fixed, horizontal FOV is adjustable). This makes the game feel "zoomed-in" in 16:9. This technique is called Vert-, and it was used in many games from that time period. This means that as your aspect ratio increases (becomes more wide), the vertical FOV gets narrower. The GOG/Retail version keeps horizontal FOV fixed, while adjusting the vertical FOV to match the aspect ratio. You can set the resolution manually in either version by editing PersistentSymbols.ini, but this creates problems with FOV. The Steam version fixes this by adding an aspect ratio selector: you can select 16:9, and the widescreen resolutions become available to you. ![]() The original game only allows you to select 4:3 (and 5:4, I think) resolutions in the settings. Steam has an update to Serious Sam "Classic" (the original games), which fixes widescreen resolutions. You could consider them separate games in the series. They have different textures, different models, different engine, even different level design in some places. ![]() Alright, so Serious Sam HD TFE/TSE are remakes of the original games. If theyx don't reply I will try different contact possibilities as well. However so far I did not speak to the devs. MarkoH01: So the classic version on Steam also is HD?Īpparently it is - the people on discord just confirmed it.
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